
Communal eXtended Reality
Immersive, Situated, On-Road Experiences
2022
Adam's interdisciplinary background in design and technology kindled his passion for designing, building and navigating the embodied interaction. Trained in XR development, digital fabrication, and hardware prototyping, Adam aims to investigate how virtual augmentation could extend physical experiences in a hybrid reality.
Immersive, Situated, On-Road Experiences
2022
Physical Prop + VR for Design
Fall '22
Interactive XR Device
Spring '22
Thesis Project
Spring '21
Raspberry Pi Prototyping
Fall '21
Virtual Reality Research Studio
Fall '20
Coevolutinoary Archetypes Research Studio
Fall '19
From Gesture to Space
Fall '16
Flute + Skin
Spring '18