Virtual Places Virtual Reality Research

Research Associate | Summer 2020
Instructor: Professor Henry Richardson

Further developed the section tool and the AI simulation tool that I built for the Unreal Engine 4 in Spring 2020 studio. Migrated the clipping plane and the AI simulation tool into Unreal Engine’s plugin system for easy sharing among projects, elaborated them with additional functionalities such as a redesigned UI for controlling AI agents, and integrated the section tool with city generation plugins like WREN and Vitruvio. Eventually, the work was published on GitHub repositories for public access.